Dress in Context

Research Centre

Dr Poppy Wilde

Research Interests

Dr Wilde’s work focusses on what it means and how feels to be posthuman, by exploring how posthuman subjectivities are enabled and embodied. She has conducted autoethnographic projects exploring the lived experience of MMORPG gaming with particular focus on the avatar-gamer as an embodiment of posthuman subjectivity. In her current work she is extending this to explore posthuman conceptions of death, considering whether game environments allow a space to think differently about dying. She is also currently working on an exploration of the contemporary media fascination with zombies, considering this as a posthuman preoccupation; a rejection of neoliberal and capitalist expectations.

Publications

Wilde, P. (undergoing minor revisions) ‘Beyond Good and Evil… and gender and humanism? Exploring Jade as Posthuman Protagonist’ in Reclaiming the Tomboy: Posthumanism, Gender Representation, and Intersectionality, ed. by Jen Harrison, Holly Wells, Erica Joan Dymond. Under agreement with Lexington Books.

Wilde, P. (under review with the publisher) ‘Zombies, Deviance and the Right to Posthuman Life’ Theorizing Zombiism, ed. by Scott Eric Hamilton and Conor Heffernan. Manchester University Press.

Wilde, P. (in preparation) ‘Moral Ambiguity and the Zombie Scapegoat in Red Dead Redemption: Undead Nightmare’ in Critical Essays on Rockstar Games’ Red Dead Redemption Franchise: American History, Frontier Myth, and Violent Spectacle, ed. by Esther Wright and John Mills. Under consideration with University of Oklahoma Press.

Weidhase, N. and Wilde, P. (accepted) ‘”Art’s in pop culture in me”: Posthuman Performance and Authorship in Lady Gaga’s Artpop (2013)’, Queer Studies in Media and Popular Culture.

Wilde, P. (2020) ‘I, Posthuman: A deliberately provocative title’. International Review of Qualitative Research special issue, “Cyber Autoethnography, Cyber Culture, and Cyber Identities”. DOI: 10.1177/1940844720939853

Wilde, P. (2019) ‘Transforming exhaustion with affirmation: aspirational approaches to posthuman knowledge production’, Cultural Studies, DOI: 10.1080/09502386.2019.1703022

Wilde, P. (2018) ‘Avatar affectivity and affection’. Transformations special issue, “Technoaffect” 31.

Wilde, P. and Evans, A. (2017) ‘Empathy at Play: Embodying Posthuman Subjectivities in Gaming’.Convergence: The International Journal of Research into New Media Technologies (Online First).

Broekhuizen, F., Wilde, P. and Mikelli, D. (2016) ‘Organiser’s Report on the MeCCSA-PGN Conference 2-3 July 2015’, Networking Knowledge, 9(1).

Wilde, P. (2015) ‘The Empathic Gamer’, in Encountering Empathy: Interrogating the Past, Envisioning the Future [ebook] ed. by Wain, V. and Pimomo, P. Oxford: Inter-Disciplinary Press, 139-149.

Wilde, P. and Broekhuizen, F. (2015) ‘Report: Workshop on Creative Methods – Gender, Sex and Relating’, Networking Knowledge, 8(3).

Dr Poppy Wilde

www.poppywilde.co.uk

Lecturer in Media and Communication, School of Media, Birmingham City University

0121 331 5676

Poppy.wilde@bcu.ac.uk

@PoppyWilde

https://www.bcu.ac.uk/media/applying-to-us/our-staff/poppy-wilde